Molecular dynamics simulation codes typically work with atom types to encode the chemical identity of atoms.
(Note that OVITO uses the more general term "particles" in place of "atoms".) During data import into OVITO, this information gets mapped to a
particle property named
Particle Type, which stores the type each particle belongs to.
In addition, OVITO maintains a list of particle types, each having a unique numeric ID and a human-readable name.
Depending on the imported data format, types are named after chemical elements such as "Cu" or use generic names such as "Type 1", "Type 2", etc.
The same kind of system is used by OVITO to encode bond types and molecule types if they are present in the input file.
For each typed property, OVITO maintains a type list, which can be edited in the user interface
as shown in the screenshot on the right. In case of particle types, each type has a color and a radius. They are used
to render the particles of that type (unless particles have per-particle
Radius properties, which take precedence over the corresponding per-type values).
For particle types named after chemical elements, OVITO automatically assigns a default color and a default display radius according to an internal presets table. This table of presets can be edited in the application settings dialog. Additionally, you can use the button to update the stored preset for the selected particle type to the current color and radius values. This even works for the generic particle types named "Type 1", "Type 2", etc., which are used by OVITO if no chemical names are available from the input file.
Note that the "Particle types" entry shown in the screenshot will be missing if the input file contains no particle type information at all. In this case OVITO does not create the "Particle type" property.