Bonds (visual element)
- Shading mode
Switches between a three-dimensional display mode, where bonds are rendered as cylinders, and a flat representation, where bonds are rendered as lines.
- Rendering quality
This parameter controls the method used to render the bonds. The following modes are available and affect only the rendering of cylindrical bonds:
Bonds are rendered using triangular facets.
Same as Low quality.
Bonds are rendered as true cylinders using a ray-tracing algorithm, which is implemented as a OpenGL fragment shader.
- Bond width
Controls the display width of bonds (both cylinders and lines).
- Bond color
The rendering color of bonds. This color parameter is only used if Use particle colors is not selected.
- Use particle colors
If selected, bonds are rendered in the same colors as the particles they connect.