# Vectors

This visual element shows arrow glyphs to visualize a vectorial property associated with the particles. For example, the visual element for the particle property `Displacement`, which is computed by the Displacement vectors modifier, can be found under the “Visual elements” section of the pipeline editor (see screenshot). The visual element provides controls for the appearance of the arrow glyphs.

## Parameters

Scaling factor

  All arrow lengths get scaled by this factor. The default scaling factor is 1.0, which means the lengths of the rendered glyphs reflect the original three-dimensional vectors.

Arrow width

  The width of the arrow glyphs (in simulation units of length).

Alignment

  Controls how the arrow glyphs are positioned relative to the particles they belong to.

Reverse direction

  Flips the direction of all arrows, swapping their heads and tails.

Flat shading

  This option switches from three-dimensional (solid) arrow glyphs to two-dimensional (flat) glyphs.

Coloring

  You can choose between uniform coloring of all arrows and pseudo-coloring of the individual arrow glyphs based on some scalar property associated with the particles. When you activate the Color mapping option, OVITO shows a separate panel letting you pick the source property for the pseudo-coloring and configure the color transfer function.

  Hint

  A third method of coloring the arrows is to assign explicit RGB color values to the `Vector Color` property of the particles. This approach gives you full control over the color of each individual arrow. You can set the `Vector Color` property using the Compute property or Color coding modifiers, for example.

Transparency

  The degree of semi-transparency of the arrows.

Offset (XYZ)

  An optional three-dimensional offset vector by which all arrow glyphs are displaced. The offset can be used to move the arrows fully in front of the particles and avoid undesirable occlusions.

See also

`ovito.vis.VectorVis` (Python API)