Viewport windows — OVITO User Manual 3.15.3-dev-HEAD-b1e9512d documentation

# Viewport windows

OVITO’s interactive viewport windows display the 3D visualization scene from different angles. Each viewport has a text caption (top-left corner) and an axis tripod (bottom-left corner) indicating the camera’s orientation relative to the global Cartesian coordinate system. The default 2×2 viewport layout can be customized to suit your needs.

## Camera navigation

You can navigate the viewport using the mouse:

- Rotate - Left-click and drag to rotate around the orbit center (default: model center).

- Pan - Right-click and drag (or use the middle mouse button or `Shift` + left-click).

- Zoom - Use the mouse wheel.

- Reposition orbit center - Double-click an object to move the orbit center to the clicked point (marked by a 3D cross).

- Reset orbit center - Double-click an empty area to reset it to the model center.

By default, the z-axis remains upright. If you want to move the camera more freely, this constraint can be disabled in the viewport context menu or adjusted in application settings.

## Viewport toolbar

The toolbar below the viewports provides buttons for navigation modes and other useful functions, such as:

Zoom Scene Extents

  Adjusts the camera to fit all objects in the viewport. Hold `Ctrl` (`Command` on macOS) to apply this to all viewports.

Maximize Active Viewport

  Expands the active viewport to fill the window. Click again to restore the original layout.

## Viewport menu

Click a viewport’s caption (“Perspective”, “Top”, etc.) in the top-left corner to open the viewport menu, which provides various options:

Preview Mode

  Displays a frame showing the visible area in rendered images. The frame’s aspect ratio matches the output image dimensions specified in the render settings:

Constrain Rotation

  Keeps the z-axis upright during camera rotation. You can change the constraint axis in the application settings.

View Type

  Switch between standard viewing directions and perspective/orthogonal projections.

Create Camera

  Adds a movable camera object to the scene, which is linked to the viewport. This allows for animated fly-by sequences via a camera motion path.

Adjust View

  Opens the Adjust View dialog for precise numeric control over the camera’s position and orientation.

Window Layout

  Modify the viewport window arrangement. OVITO defaults to a 2×2 grid but allows adding, removing, and resizing viewports. You can adjust individual viewports by dragging the separator lines between them. OVITO Pro also supports rendering multi-viewport images and animations.

Pipeline Visibility

  Control which data pipelines appear in each viewport. This is useful for comparative visualizations, allowing different models or visualizations in separate viewports. For details, see Visualizing multiple datasets and Controlling what is shown in the viewports.

Configure Graphics

  Opens the Viewport Graphics Configuration dialog, where you can adjust the real-time rendering method for interactive viewports.